The Art of Piazo - It’s all about creativity
We strive to develop something special and unique by combining interaction and video game technology.

About Me
Stéphane Piazo is a sculptor and visual artist, graduated from the Fine Arts schools of Bologna and Angoulême, France. He explores his creative potential within the film and video game industries, blending artistic and financial challenges. His artistic approach is rooted in a mastery of computer language, animation, architectural design, drawing, and comic art, with a particular emphasis on facial expression.
These layered disciplines form, for him, the ideal combination to establish himself as a digital artist.

Professionals Experiences
Fines Arts Schools
My academic background is rooted in mathematics and physical sciences, and Python is one of the programming languages I use. Working at Ubisoft Montreal gave me valuable experience in the AAA game industry.
Without my time at the Fine Arts academies, I would have struggled to develop the drive to push myself further. The academy helped me understand
and master the use of primary geometrics forms in my creative production process, as well as how to build human anatomy and practice live drawing for Comics Books.

Bologna–Firenze:
The Art of Sculpture

Angoulême:
The Craft of Comic & Storytelling

Solo Performance
Our solo exibitions and differents events show a unique part in space of interactiviy and architechtural design. We blends technology and personal expression. The artist uses interactive tools, visuals medium and sound to create immersive experiences in real-time.
This unique form explores human identity, movement, and emotion through digital media, pushing creative boundaries and inviting the audience into a singular, intimate artistic journey.
- Live Drawing & Sculpture
- Projection Mapping
- Architechtural Design
- Animation, Immersion & Interactivity
Awards Through My Passion
Prestige Award
"Cinema and video game production are unique fields that present distinct challenges. It takes a passionate and dedicated team to successfully achieve key technical and artistic principles. I was fortunate to encounter such challenges early on through both my academic training and professional projects..."
One of my most transformative productions — which instantly changed my art, dedication, and perspective to this day — was participating in the Ubisoft Game Jam Academic Challenge in 2017. Our team received the distinction of Best Technical Challenge Game Prototype. This experience taught me the true value of teamwork and collaboration throughout the creative process. (Downloadable content available here.)

Carrer Awards
I wouldn’t have been able to achieve these results without the contribution of my valuable teammates. Knowledge is important — but being able to share it and craft something together is even better. Understanding and mastering optimization, design, and functionality are all essential parts of a successful creative process. But above all, having fun remains the most important element.




UPCOMING EVENTS
Next Art Exhibitions
"feel free to discover these upcoming art exhibitions or save the dates to your calendar."